Vector and paint · Image trace
Documentation

Image trace

Turn a logo or icon bitmap into editable vector paths you can draw on, morph and stagger.

Image trace turns an image layer into a group of vector paths. It's the quickest way to animate a logo you only have as a PNG: once traced, the parts can draw on, morph, stagger and take any fill or border.

Trace an image

  1. Select an image layer.
  2. Choose Stage → Trace Image… (also in the selection bar, the lane's context menu, or Vectorize in the inspector). You can also ⌥-drop an image on the stage.
  3. Pick a mode and adjust the settings while the preview updates. Hold Original to compare with the image.
  4. Click Trace. The footer shows how many paths and colors you'll get.
SettingWhat it doesDefault
Color / Gray / B&WPalette modeColor
Colors / LevelsNumber of colors or gray levels, 2–166
Threshold (B&W)Pixels darker than this become shapes; Auto picks itAuto
SmoothnessLow follows the pixels closely; high gives fewer, smoother curves50 %
CornersHow readily turns stay sharp corners instead of curves75 %
NoiseAreas smaller than this many pixels are dropped (0–100 px)8 px
Ignore whiteDrops white areas, usually a logo's backgroundOn
Keep image hidden underneathKeeps the original image inside the group, invisible, so you can switch backOff

EaseKit remembers your settings for the next trace.

Trace Image with a live preview

The group keeps the image's id, frame and motion, so existing animation carries over. The paths are named logo-p1, logo-p2 and so on, back to front.

Troubleshooting

If this happensTry this
“Nothing to trace”Try B&W, another threshold, or turn off Ignore white.
Too many tiny pathsRaise Noise and Smoothness, or lower Colors.
“This image can't be read”The file is missing or in an unsupported format. Re-import it.