Components · Instances: start, speed and play mode
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Instances: start, speed and play mode

Give every copy its own clock: when it starts, how fast it plays, and whether it plays once, loops or holds.

Each instance plays the component on its own clock. That's what makes components good for staggered lists, particles and looping details: one component, many timings. Select an instance to see its settings in the inspector's Instance section.

SettingWhat it doesDefault
MainThe component this instance shows. Pick another one to swap it; place, timing and motion are keptThe component it was made from
StartWhen the component's clock starts, in seconds. Playhead sets it to the playhead0 s (or the first keyframe when created)
SpeedA multiplier: 2× plays twice as fast, 0.5× at half speed1×
PlayOnce, Loop or HoldOnce (or Loop if the component loops)
FrameWith Hold: the component time to freeze on, in seconds0 s
VariantsA menu per variant set, then Transition (how switches tween) and Switch at playhead. See Animated variant switchesThe set's default value; Default transition
Play modeBefore StartAfter Start
OnceShows the first framePlays once, then holds the last frame
LoopShows the first frameRepeats every duration ÷ speed seconds
HoldShows the FrameShows the Frame
The Instance section: main, start, speed and play mode

Timing in the timeline

An instance has one clip in the timeline, with ◆ and the component's name on its lane. Its tooltip shows start, length and speed. Drag the clip to move the component's clock; right-click for Move Start to Playhead. Double-click the lane or clip to open the component.

Staggering instances

  1. Select the instances in order.
  2. Type a Start for each (0, 0.06, 0.12 …), or ask the AI “stagger these by 60 ms”.
  3. Play. Stagger and retime work on instance clocks, so the component itself stays untouched.

Instances also have the usual layer properties: move, scale, rotate, fade and keyframe them like any layer. That motion applies on top of the component's own animation.