Components
Build a part once, reuse it with its own timing, and change every copy at once. Props, variants that animate, and swaps included.
- Create a componentTurn layers into a reusable component. Every instance follows edits to the original.
- Instances: start, speed and play modeGive every copy its own clock: when it starts, how fast it plays, and whether it plays once, loops or holds.
- Edit a componentDouble-click an instance to open the component with its own timeline; every instance follows your edits.
- Open components inside componentsGo into a component inside a component, like nested precomps, and back out level by level.
- PropsExpose text, colors, images, numbers, visibility and nested components, and set them per instance.
- VariantsSets like size or state, each value stored as differences from the base, optionally with its own box size. Switch them per instance, on the timeline or on hover.
- Animated variant switchesWhen an instance changes variant, its children move, resize, fade and change color instead of cutting. Set the curve per switch, instance or set.
- Nested components and swapsPut components inside components, swap which one a nested slot shows, and pass nested props through to the outer instance.
- The component librarySee every component in the scene, place instances, rename, duplicate and delete.