Stage and timeline · Camera and 3D
Documentation

Camera and 3D

Perspective, dolly, orbit and push-in moves, depth of field and layer depth for product videos.

The camera turns a flat scene into a product shot. It lives in Refine (⌥⌘4) next to the tuning dials: one-click shots first, fine controls on request. Layers can have depth, so they separate as the camera moves.

Tilting a layer in 3D from the selection bar, then opening the camera controls

Camera shots

PresetWhat it does
Hero tiltStraightens up from a 22° tilt while moving in slightly
OrbitSlow pan around the vertical axis
Dolly inCalm move closer to the scene
Push inPushes toward the focus layer (the selected layer), the rest blurred
IsometricAngled 3D view that opens up
FloatGentle float (seamless loop)

While a camera is set, the module shows On and an Off button.

Fine-tune

Click the slider button in the Camera header:

ControlRangeDefault
X, Y, Z knobsTilt X, Tilt Y and Roll in degrees. Drag; double-click resets to 0°0°
Zoom0.5× to 2×1×
Depth blur0 to 40
Perspective400 to 4,0001,400

Sliders set the final framing; animated camera moves shift along with it. The camera also has Pan X, Pan Y and Focus, which the AI and presets animate; see Animatable properties.

Camera presets and values in Refine

Layer depth

Set a layer's depth in the Layers tab: open the layer and change Depth z (positive is closer). Closer layers move more with the camera, cast deeper shadows and blur with depth of field.

3D on single layers

The selection bar's 3D button tilts a single layer: Flat, Isometric, Left, Right, Top, Hero, Floor and Flipped, or exact X, Y and Depth. Actions like Flip-in, Tilt-in and Sway 3D add 3D motion too.